
This operator represents a new "breed" of operators, along with
VolumeActivate, in thinkingParticles - enhancing the overall way of how
thinkingParticles works internally. For the first time it is possible
within thinkingParticles to reach and feed another operator with data
across DynamicSets!
In this special case, the VolumeCell operator is able
to replace and overwrite the volume cell data of any VolumeBreak operator
in a thinkingParticles setup which makes it possible to supply multiple
"cell points" to one VolumeBreak operator for example.
In simple terms, this operator allows you to control when, where and how
a particle is fragmented when involved with a VolumeBreak operator. Note
that this operator requires the existence of a VolumeBreak operator, and
is used to tell that VolumeBreak operator where to activate the VB fragments
(via the Position input), how "far" into that particle shape
volume to activate (via Initial Length), how fast to activate to that
length (via Spreading Second), as well as what Position Type (World, Object,
Normalized).
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off.' You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle - inputs the particle ID of the particle group with a
volumeBreak operator applied.
Position - sets the breaking position for a specific volumeBreak
operator, the position can either be set in World Space, Object Space
or Normalized to the bounding box of the object.
Position Type - sets the way the position is supplied. It can
be either of the below options:
This operator has no outputs.

VolumeBreak - sets the VolumeBreak operator that should be affected
by this VolumeActivate. The drop down menu lists all available VolumeBreak
operators so make sure the right one is selected.
Input Position - defines the format of the Position that is supplied
to this operator. As shown below, several options exist.

Feeding in a start position to this operator can be done in multiple formats.
The position may be supplied as world space X,Y,Z values or they may be
in object space or even normalized to a 1,1,1 box relative to the object.
It is important to understand that VolumeCell is meant to create the
actual Voronoi cell centers for the VolumeBreak operator. A multitude
of cells is needed to create natural looking demolition sequences of 3D
objects. There are multiple ways to supply those points in space for this
operator, you may feed in a whole Particle Group with its particle data
or you create an Iterator setup that creates multiple points in space.
The illustration shown below explains one possible setup to create volume
cells with the Iterator operator.

The setup as shown above is triggered on the "Born" (through
Particle Age) of a particle. This activates the Iterator and for as many
loops (iterations), as set in the operator itself, X,Y,Z positions will
be created based on the Surface Position of the born (source) particle.
In this example, the Position Born operator is only used to visualize
the positions of the cell centers (in this case they are on a 2D plane).